GT2 Pro Builder
Info
By RogsR34UK
For more up to
date information go to Rogs site
RogsR34UK@dial.pipex.com
I am leaving this
information just the way I received it, so some of it may read like the letter
sent to me. I will not be
answering any questions about this page. If you do not understand the
information then you may be a little to far ahead of yourself for now.
Experience will come the amount of time you spend building hybrids.
RogsR34UK can answer any questions that apply to this info. Until he no
longer wants to be bothered with it. So please do not abuse him, keep
it to Pro type questions. This information is mainly for Pro builders .
Thank-you james1058
Sorry if it is a bit
disjointed, it comes from quite a few Emails. Hope it is of help.
On the Horsepower field,
one car briefly threw me:
the Suzuki Cultus Pikes Peak Edition
It had 788 (or thereabouts) HP. I looked at my figures and
thought - it's between 720 and 791 so add 11. Wrong it passes 791 when you
add the number so it goes up into the next grouping and adds 12. Basically
it works out as
Horsepower figure = (1.014 * Real Horsepower) + 1
Ignoring decimals
The Drivetrain is:
0 FR
2 FF
4 4WD
6 MR
8 RR
Adjust the Drivetrain or power to enter any race in GT mode.
As I filled my memory card in GT Mode I set all the values to zero and
saved the game to a spare memory card.
I have some Action Replay codes to do
that
Checked it and then set car count to zero on the current game to clear
the garage. Went to trade and imported a few immediately useful cars for
nothing. Effectively gives me an infinite garage
(if I had enough memory cards :)
Unfortunately they are PAL addresses,
but there should be no problem converting them.
Here's something else
I was messing about with Turbo codes and found one which effectively
removes the turbo (useless but still).
I found it on the Mitsubishi EVI VI RS. As an
example I was reading a car magazine and saw that there was a new
Mitsubishi over here - the Galant Sport.
Which is Front wheel drive with the 2.5 V6
with
161hp in non-turbo form. I thought I would try to make it on GT2. Came to
the engine (Galant VR-4 270HP) and applied the "non-turbo" code -
160HP
(coincidence or what?) OK the torque was higher (180lb/ft compared to the
real cars 164lb/ft but still). I have been making the BMW 5 series range.
I'd get the 520, 523, correct 528, 540 and a pretend M5 (4.4 liter 400HP
instead of the real cars 5.0 400HP). I thought what about the 535 (3.5 V8
235HP). Thought, try the Lotus Esprit engine (3.5 V8 350HP). Put turbo (oh
yes, you also have to fit the EVO VI Boost values as well) on and - close
233HP!!!!! The code for the turbo is EA 03 and the Boost is 0A 41 46 00.
It only works on Turbo engines.
The Escudo with it managed 588HP.
You can adjust the first 2 parts of the boost gauge to get less power
(useless or what). I got an Escudo engine down to 142HP (stock HP)
(could of gone lower)
Here is the Tuner list
00 Acura
01 Alfa Romeo
02 Aston Martin
03 Audi
04 BMW
05 Chevrolet
06 Citroen
07 Daihatsu
08 Dodge
09 Fiat
0A Ford
0B Honda
0D Jaguar
0E Lancia
10 Lister
11 Lotus
12 Mazda
13 Mercedes
15 Mini &
MG
16 Mitsubishi
17 Nissan
18 Opel
19 Peugeot
1A Plymouth
1B Renault
1C RUF
1D Shelby
1E Subaru
1F Suzuki
20 Tommykaira
21 Toyota
22 TVR
23 Vauxhall
24 Vector
25 Venturi
26 Volkswagon
Which raises an interesting question, there are 36 manufacturers there,
but 0C and 14 are missing.
Have I missed anyone? It must be the only
It must be the only sequential part of GT2
Being UK based I decided to get the Opels (we have the Vauxhalls here).
Same thing happened. Vauxhall has a Tuner code or 23
and Opel (from memory -mine!!) 18.
Changed the code and modified the cars. The Opels even had a
different range of colors! I put the Honda code on a Nissan and did
all
the Nissan upgrades at the Honda Tuning shop.
Another code position is the last 2 in the garage
(D05A and D05B in your chart).
These show how clean your car is (pretty useless I suppose but
still.....). I set it to FF FF with a black car and it was matt black.
Made no difference in Arcade of course.
The boost gauge code is in D014 to D017 in your chart.
This differs from car to car and also stage of tuning.
All turbo cars have (effectively) a Stage
0 code
Which also has to be present with the boost gauge code for it to appear.
Which means you can have a naturally aspirated car with a boost gauge using
the relevant codes.
Interestingly I had a Stage 0 on a car (EVO VI engine I think)
and I put it on a another type of car (different manufacturer) and
the Stage 0 gave me 70 HP extra. Does this mean that the same Tuning code
would give different increases at different manufacturers? I will do some
further investigation
Here is a chart, may help
explain a little
Original Values FOR SKYLINE
GT-R PAL addressing-
W = WEIGHT
1CD5E8 |44|46|00|00|82|82|80|80
P = HORSEPOWER
1CD5F0 |28|32|4E|4E|01|01|01|01
D = DRIVETRAIN
1CD5F8 |01|01|01|01|01|01|00|07
T = TORQUE
1CD600 |00|1E|00|0F|01|01|69|54
M - TUNER CODE
1CD608 |00|MM|00|00|00|00|00|00
V = TRADE VALUE OF CAR 1CD810 |00|00|00|00|18|58|0C|18
C = CAR CLEANNESS 1CD618
|VV|VV|VV|VV|WW|DW|TT|0T
1CD620 |PP|0P|00|00|00|00|00|00|
1CD628 |00|00|CC|CC|Car 2
(Additions)
|+0|+1|+2|+3|+4|+5|+6|+7
Turbo Stage 3
1CD628 | 1| | | | | | |
Turbo Stage 4
1CD628 | 2| | | | | | |
Clutch 2
1CD620 | | |1 | | | | |
Clutch 3
1CD620 | | |2 | | | | |
ROM
1CD620 | | |4 | | | | |
Displacement
1CD620 | | |8 | | | | |
ASC
1CD620 | | | 1| | | | |
Brake Kit
1CD620 | | | 2| | | | |
Brake Balance
1CD620 | | | 4| | | | |
Clutch 1
1CD620 | | | 8| | | | |
Flywheel 3
1CD620 | | | |1 | | | |
Close Gears
1CD620 | | | |2 | | | |
Super Close Gears 1CD620 |
| | |4 | | | |
Professional Gears 1CD620 | |
| |8 | | | |
Engine Balance
1CD620 | | | | 2| | | |
Flywheel 1
1CD620 | | | | 4| | | |
Flywheel 2
1CD620 | | | | 8| | | |
Stage 3 Weight Reduction 1CD620 | | | | |1 |
| |
1 Way LSD
1CD620 | | | | |2 | | |
2 Way LSD
1CD620 | | | | |4 | | |
1.5 Way LSD
1CD620 | | | | |8 | | |
Sports Intercooler 1CD620 | |
| | | 1| | |
Race Intercooler 1CD620
| | | | | 2| | |
Stage 1 Weight Reduction 1CD620 | | | | | 4|
| |
Stage 2 Weight Reduction 1CD620 | | | | | 8|
| |
Race Muffler
1CD620 | | | | | |1 | |
NA Stage 1
1CD620 | | | | | |2 | |
NA Stage 2
1CD620 | | | | | |4 | |
NA Stage 3
1CD620 | | | | | |8 | |
Professional LSD 1CD620
| | | | | | 1| |
Yaw Control
1CD620 | | | | | | 2| |
Sports Muffler
1CD620 | | | | | | 4| |
Semi Race Muffler 1CD620 |
| | | | | 8| |
Semi Race Suspension 1CD620 | | |
| | | |1 |
Professional Suspension 1CD620 | | | | |
| |2 |
TCS
1CD620 | | | | | | |4 |
Sports Tires
1CD620 | | | | | | |8 |
Port Grinding
1CD620 | | | | | | | 1|
Prop Shaft
1CD620 | | | | | | | 2|
Sports Suspension 1CD620 |
| | | | | | 8|
Professional Tires 1CD620 | |
| | | | | |1
Dirt Tires
1CD620 | | | | | | | |2
Turbo Stage 1
1CD620 | | | | | | | |4
Turbo Stage 2
1CD620 | | | | | | | |8
Hard Slicks
1CD620 | | | | | | | | 1
Medium Slicks
1CD620 | | | | | | | | 2
Soft Slicks
1CD620 | | | | | | | | 4
Super Soft Slicks 1CD620 |
| | | | | | | 8
Auto Gearbox only 1CD620 |
|4 | | | | | |
Race Modification 1CD620 |
|8 | | | | | 4|
I did some of the Enduros for a
Multiplier. The Vector does not seem to appear on the PAL TM Enduro (the PSX
supplies a field from 15 cars though). I will get there eventually.
_____________________________________________________________
I also did this:
I investigated the Race Mod last night.
To say it was frustrating would be something of an understatement!
I made cars with Race Mods and a stock version for comparison.
I copied
down the contents of memory.
I bought other cars. I have come to the conclusion
Digital Polyphony have tried to make it as awkward as possible and almost
succeeded!!! I managed to use a BMW 323 Ci with full weight reduction and
race modification in the Manufacturers 3 Series race (for normal cars
only!!!!!). If you go into the Race and then Exit immediately, I used the
Action Replay Pro to edit memory to add the race modification it let me
straight in. That was the frustrating part, you have to come completely
out of the Event. I have not checked how far admittedly,
I usually went back to the garage when I found out to change specifications.
I kept changing things at the screen where you start the race
and was wondering why everything I did had no effect.
If you wanted to completely overtype your
current car, you could use any car in the event presumably.
What did I find? There is an area of the first garage slot at 1CD5AC (PAL)
between Weight Reduction and Port/Polish. This code is what it checks for
the Race Modification. I had a fully modified Mitsubishi EVO IV (with the
Rally Car body - looks the same as the Race Mode, but says Rally Car on
the replays) and put in the code 23 02 (not reversed) from the unmodified EVO
IV and took the fully modified car into the Manufacturers event (normal cars
only) with no problem. The code I think has to be valid for the car you
are using, just to make life tricky. When I have a few hours to spare I will
draw up a list of standard codes for all the cars used in the Normal
Manufacturers races (where the car can be Race Modified). Those are the
only ones I need to do so it shouldn't be a huge task. Maybe another day.
Here is what I found on the Race Mod code.
I listed all the relevant Race Mod codes for the North, West and South
Manufacturers challenge cars (the only ones of any use as far as I can
see). It took about 2 hours. I found the quickest way was buy the car, go to
tuning and look at the memory for the standard code and reset the car
counter to zero - it will still allow you to modify the car though!!! Buy
the weight reductions and the Race Mod and look at memory again. The Golf,
Clio Sport and Fiat 500 (Cinquecento) were a pain because they had the
"Change Type" button available - I had never noticed that
before!!!! I had
to zeroise the Race Mod Flags and reset the body to make the next Race Mod
on the car. The exercise highlighted another "bug". By some
miracle of
modern science (!!!!!!!!!!!) if you Race Modify the Neon 4 door it
becomes a 2 door Coupe Racer!!!! Here are the first set of codes. More to follow
after the weekend - East will be something of a nightmare. And I will need
to recheck that first VW at least.
List shows Normal code, the Race Mod code and the car.
Codes are not reversed.
8E 01__8D 01__Alfa 155
90 01__8F 01__Alfa 156 2.0
8B 01__8C 01__Alfa 156 2.5
B4 00__B5 00__Citroen Saxo
9C 01__9B 01__Fiat 500 Cinquecento
_______9A 01__First
Alternative
A2 01__A1 01__Fiat 500R
A6 01 ________Lancia Delta Integrale (No
Race Mod)
A5 01_________Lancia
Delta Integrale Collezione (No Race Mod)
A8 01__A7 01__Lancia Delta Integrale Evoluzione
B9 00__B8 00__Peugeot 106 Rallye
BA 00__BB
00__Peugeot 106 S16
CC 00__CB 00__Renault Clio Sport 24V
_______CA 00__First
Alternative
CF 01__CE 01__Aston Martin DB7
D1 01__D0 01__Aston Martin DB7 Volante
DE 00__DD 00__Audi TT
E0 00__DF 00__BMW 320Ci
E6 00__E7 00__BMW 323Ci
E8 00__E9 00__BMW 328Ci
C0 01__BF 01__Lotus Elan S2 '64
B4 01_________Lotus Elan S2 '90
C2 01__C1 01__Lotus Elan S4 Sprint
AE
01__AF 01__Lotus Elise 111S
B2 01__B3 01__Lotus
Elise 190
B6 01__B5 01__Lotus Elise
B1 01__B0 01__Lotus Elise
135
BE 01________Lotus Elise Motor Sport
F0 00__F1 00__Mercedes Benz SLK
66 00__67 00__MGF 1.8 VVC
6B 00__6C 00__Mini 1.3i
69 00__6A 00__Mini Cooper 1.3i
08 04__09 04__TVR Tuscan Speed 6
7B 00__7A 00__Vauxhall
Tigra
FE 00__FD 00__Golf IV V5
_______FC
00__First Alternative
_______FB 00__Second Alternative
07 01__08 01__Golf IV GTi
_______0A 01__First Alternative
_______09 01__Second Alternative
06 01__05 01__Golf IV GTi 1.8T
_______04 01__First Alternative
_______03 01__Second Alternative
02 01__00 01__Golf IV V6
_______FF
00__First Alternative
_______01 01__Second Alternative
0F 01__0E 01__New Beetle 2.0 GLS
82 00__83 00__Corvette Stingray '67
80 00__81 00__Corvette Stingray '69
87 00__86 00__Corvette Stingray '82
90 00__91 00__Corvette ZR-1 '95
8B 00__8A 00__Corvette '96
8D 00__8C 00__Corvette Grand Sport '96
9B 00__9A 00__Neon ACR
9C 00__9D 00__Neon R/T
A6 00__A6 00__Viper R/T
A4 00__A3 00__Viper GTS
AD 00__AE 00__Ford Ka
I will be trying to list all the cars before doing East. At some point it
may be worth doing all the cars, but that would be a mammoth task.
My current project is the Toyota (yawn!!) Prius. My modified version is
good for nearly 220 Mph , hitting 200 Mph in about 20 seconds. It still has the
original gearbox!!!
I am currently putting all the body and engine codes in a Microsoft Access
97 database, or at least they are there and need fine tuning for car names
to match. I will need to check it when I have finished,
but I am getting there.
Minor point. If you set
the dirt tires code you can take that car to the
Dirt tracks. Unfortunately the BMW I took was not an unqualified success!
_____________________________________________________________
Jim
As I said this code could almost make hybrid building obsolete. Here's what I
sent to someone, with additions from last night's memory excursions!
I tried the challenge from www.granturismo.com
- "worst to first". I did the
Test Course race - tuned turbo cars one. Loser was a TRD 2000GT. I decided
to copy the memory map for the car as used in the race. (thanks for the tip
on finding it - I did on the third attempt)
The map was, from the car code, the first line being at 801CCFB8 (V1.0) or
801CD588 (PAL) etc, this being the extent of the car information held for a
race:
98 33 0C 1E 31 00 00 00
00 01 00 00 8E 03 00 00
00 00 E8 01 E8 01 E8 01
E8 06 E0 06 2B 07 98 0E
98 0E 00 00 4C 03 00 00
00 00 00 00 00 00 00 00
CC 03 00 00 D7 06 00 00
00 00 00 00 00 00 00 00
0A 00 EC 00 FF FF FF FF
FF FF FF FF FF FF FF FF
FF FF FF FF BD 10 24 FF
0C 0C 0F 15 02 3C 82 00
00 00 00 00 64 64 80 80
10 18 5A 5A 01 01 01 01
01 01 01 01 01 01 00 07
00 1E 00 0F 01 01 65 54
05 BD 43 00 00 00 00 00
00 00 00 00 00 03 01 00
I figured with the challenge I would use an identical car to the one that
came last in the race. I presumed that as it was tuned the PSX would add
some codes. I looked and all the normal codes were either not there or were
standard. I won a TRD 2000 GT to use for the challenge. I thought no way do
I get to win with 266 HP. I typed in the changes. The gearbox area looks
strange, but it works for any car and gearbox (tried it on a Mini with some
arbitrary HP Multiplier and the 78 06 7 speed box code - worked perfectly
with no need to adjust any gear settings) except if you try to go to the
gearbox in settings it locks the PSX - had the same problem with the Prius -
must be the FF's. I tried the car with the above data. 360 Kph. I thought
that's impossible with 266 HP. Went back to the garage - 636 HP!!!!!!!! The
car also had soft slicks and a professional gearbox. I struck lucky first
time and discovered the EC 00 (Line 9) gave me the HP, in conjuction with
the 43 on line 17 (start with 43, I tried a higher figure on my MINI above
and the engine died until I lowered it), which I think also works in
conjunction with the final drive. Looks an easy way for any gearbox. I will
work out how to change the gearing tonight. Anyway, the multiplier using EC
00 as an example gives 236 decimal which gives a multiplier of 2.36. It is
not an exact science, it may be based on the HP figure at the end of the
slot (something else to confirm tonight). Anyway 2.36 multiplied by 266
(needs to be 269 actually to give the answer) gives us 636 HP. Put in FF FF
and it goes way over the top. On some cars it is very easy to wrap around
zero on HP and torque. Experiment - have fun??!! Usual hex problem of taking
the second bit first of course. Needless to say the worst to first challenge
with an exact copy of the computers car was a doddle other than the twitchy
MR handling. I hate going round the banked corners of the Test Course at
about 30 degrees to straight ahead.....in a race! So, the challenge is not
as straightforward as DB said, as you need to make a copy of the memory area
for the computer car that lost after the race.
The BD next to the 43 I think is to prevent a copy of the car being modified
as it overwrites that tuner code I mentioned. I don't think it is crucial to
the use of the multiplier though.
I did more investigating and the 43 is as good a code as any. If it is a
multiple of the original horsepower (of which more in a minute) the engine
dies! (as I said - mind blowing stuff!!!!0 (almost gave me a headache trying
to sort it out). To get a higher top speed the Final drive code has no
effect (!!!!!!!) and you need to increase what is effectively the auto setup
number (in this case 24 FF), only changing the 24. As the PSX will lock if
you try to change the gearbox settings all mods to suspension, downforce
etc. will have to be done in memory or with GS codes. I did try the gearing
set up on a different car, with no engine multiplier and it seemed to work
fine. It also needs the 43 code present.
On the horsepower if you put a multiplier of hex 0064 (64 00 in memory) which
of course is 100 giving a multiplier of 1.00 you get the original HP of the
car, whether that is stock, with standard options or, surprisingly (which is
why it doesn't completely kill off some of the hybrid activities) the
hybridised HP! I put the 1.00 on my CLK Racer (Merc 5.5 V8 with 1039 HP -
superb car) and the figure was 1039. Increase it to 1.01 (65 00) and it went
up to 1050 HP. It is not an exact science as a multiplier of 2.00 does not
give exactly twice the horsepower could be 1 or 2 out plus or minus. Still,
it is close enough for most purposes.
I suppose my next project will be to go through the cars in each race and
see what modifier they use.
I did the Grand Valley East MR Race and found the following modifiers:
MGF 89 00
Stratos 67 00
Elise 111S 8A 00
MR2 Spider 8F 00
MR2 G-L '98 64 00 (Surprisingly)
Europa 9C 00
MR2 G-L '86 8F 00
All with Sports tyres. I tried a similarly modified '86 MR2 (195 HP) and
could only just keep up with the pack, let alone win. I did the race in a
Tommykaira and edited the body codes so that it looked as if the race was
with 6 identical cars. Pointless, but fun!! I will have to pass on the
addresses of the six cars in the race (PAL I am afraid but should be
convertible) but I didn't think to bring them with me
_____________________________________________________________
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